![]() ![]() For instance, they still haven’t figured out a way to make the game easier to see beyond the tiny magnifying glass (which leaves the game still inaccessible for some players), and the map is, of course, still enormous, which can be restrictive on your play area. For me, since I already loved the base game, that’s a feature, not a bug, but I think players who struggled with the original game will still struggle, here. I don’t think there are things in here that will change your mind on the series as a whole. This means that, largely, if you were a fan of the original game and wanted more stuff, well, here it is. In Full House, specifically, I think there weren’t a ton of changes made like some other games I’ve reviewed recently, it seems to be a call towards “more stuff”. Worth checking out before you show it to your first-graders, I suppose. Younger players will enjoy the discoverable play (to the point that I think a MicroMacro Kids could be a pretty successful spin-off series), but some families may find some of the content of the cases less appropriate for younger gamers. I think that’s pretty entertaining, and I additionally appreciate the care given to marking how family-friendly some scenarios are. This lets you trace a character’s path forwards or backwards, using that to figure out where they’ve been, what their plans are, and sometimes how they met with an untimely end. Its specific quirk is that temporally, everything in the city is kind of happening at once. You’ve got a tiny city full of tiny people and you’re trying to Where’s Waldo your way to solving a crime. The MicroMacro series is generally appealing on that front. Overall, I think MicroMacro: Crime City – Full House is even better than than the base MicroMacro game! I’ve been really enjoying this series exploring a city, looking for clues, and trying to solve a mystery is a ton of fun. You’ll have to really keep a keen eye if you want to solve every mystery. Thankfully, MicroMacro’s whole schtick is that you can see what’s happening in the past, present, and future all at once by tracing suspects, victims, and other folks in town through the city. Now, there are new cases, new culprits, and all kinds of impressive new crimes! From kidnapping to illegal cat disposal to just absolutely ruining a football match, you’ll have to keep your wits about you and look closely at the map to see where these criminals are, where they’re going, and what their plans are. In MicroMacro: Crime City – Full House, you’re back in Crime City with a brand-new set of cases to solve! Since you did such a good job last time, they’ve asked you to sort out an entirely new part of town. ![]() For now, let’s dig into another game! This week we’ve got the sequel to MicroMacro: Crime City: MicroMacro: Crime City – Full House! Let’s see what’s going on there. Trying to get the new year off to a good start before I get caught up in the whirlwind of work and personal travel and moving. It means that I’ve been doing a lot of review writing, at this point, so look forward to those reviews dropping over the next few days / weeks / months. I’ve been trying a new writing system where I play about an hour of video games and then I write for three hours or so, and that seems to largely be working. Logged plays: 16! We played all the cases.įull disclosure: A review copy of MicroMacro: Crime City – Full House was provided by Pegasus Spiele. Play time: ~15 minutes per case, maybe a bit more or less. ![]()
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